Bone Tide
verified
*unleashes a tide of bone*
*unleashes a surge of bones*
Unleashes a tide or surge of bones.
Damage, targeting, duration, and counterplay are unconfirmed.
Mini-Boss · Pulma · Slayer: Undead · Melee

A wave-timing fight where overlapping stages create lethal double hits.
Verified means a matching callout was recorded in the reviewed journal evidence. It does not confirm damage, timing, effects, or the interpretation of that callout. Read our evidence methodology.
verified
*unleashes a tide of bone*
*unleashes a surge of bones*
Unleashes a tide or surge of bones.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*takes a long, deep breath*
*takes deep breath*
Draws a deep breath as a possible wind-up cue.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*groans*
Groans; no specific attack is identified by this cue.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*takes incredibly massive breath*
*takes massive breath*
Draws a massive breath. Its effect is unconfirmed.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*breathes a torrent of scalding water*
*breathes scalding water*
Breathes scalding water, sometimes a torrent.
Damage, targeting, duration, and counterplay are unconfirmed.
unverified
Intersecting or successive wave stages can hit a player twice.
unverified
The wave inflicts damage in several stages.
unverified
Sends a wave across the arena.
Report a correction with the behavior and evidence observed.