OUTLANDS CHEAT SHEET

Oblivion Deathmage

Mini-Boss · Wilderness · Slayer: Humanoid · High-resist summoner

Oblivion Deathmage

A damage-paced summoner fight where Phantoms can unleash a group-wiping arena attack if they survive too long.

Encounter mechanics

Verified means a matching callout was recorded in the reviewed journal evidence. It does not confirm damage, timing, effects, or the interpretation of that callout. Read our evidence methodology.

Deathgrip

verified

*mortal deathgrip*
*deathgrip*

Announces a deathgrip, with a mortal variant.

Damage, targeting, duration, and counterplay are unconfirmed.

Deathstare

verified

*piercing deathstare*
*deathstare*

Announces a deathstare, with a piercing variant.

Damage, targeting, duration, and counterplay are unconfirmed.

Faces Death

verified

*faces certain death*
*faces death*

Announces facing death or certain death.

Damage, targeting, duration, and counterplay are unconfirmed.

Haunting

verified

*begins eerie haunting*
*begins haunting*

Begins a haunting, sometimes described as eerie.

Damage, targeting, duration, and counterplay are unconfirmed.

Oblivion

verified

*gathers oblivion*

Summons adds.

Damage-Triggered Reinforcements

unverified

Summon waves are tied to damage dealt to the Deathmage, so the group can pause boss damage while stabilizing.

Phantom Arena Blast

unverified

A surviving Phantom can release a screen-wide area attack within roughly ten seconds, threatening the entire party.

Phantoms

unverified

Summons priority Phantoms that must be killed immediately.

Field notes

Report a correction with the behavior and evidence observed.

Source references