Deathgrip
verified
*mortal deathgrip*
*deathgrip*
Announces a deathgrip, with a mortal variant.
Damage, targeting, duration, and counterplay are unconfirmed.
Mini-Boss · Wilderness · Slayer: Humanoid · High-resist summoner

A damage-paced summoner fight where Phantoms can unleash a group-wiping arena attack if they survive too long.
Verified means a matching callout was recorded in the reviewed journal evidence. It does not confirm damage, timing, effects, or the interpretation of that callout. Read our evidence methodology.
verified
*mortal deathgrip*
*deathgrip*
Announces a deathgrip, with a mortal variant.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*piercing deathstare*
*deathstare*
Announces a deathstare, with a piercing variant.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*faces certain death*
*faces death*
Announces facing death or certain death.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*begins eerie haunting*
*begins haunting*
Begins a haunting, sometimes described as eerie.
Damage, targeting, duration, and counterplay are unconfirmed.
verified
*gathers oblivion*
Summons adds.
unverified
Summon waves are tied to damage dealt to the Deathmage, so the group can pause boss damage while stabilizing.
unverified
A surviving Phantom can release a screen-wide area attack within roughly ten seconds, threatening the entire party.
unverified
Summons priority Phantoms that must be killed immediately.
Report a correction with the behavior and evidence observed.