Storm Daemon
Omni Boss · Omni Realm · Slayer: Daemonic · Mobile lightning controller

A movement fight where Lightning Rods, Ion Spheres, Tempests, and Lightning Blitz compete with an enrage timer.
Encounter mechanics
Verified means a matching callout was recorded in the reviewed journal evidence. It does not confirm damage, timing, effects, or the interpretation of that callout. Read our evidence methodology.
Ion Spheres
verified · MOVE
*discharges a burst of ion spheres*
*discharges ion spheres*
Charge ranged players, reflect some attacks, and deal roughly 50 stamina plus 15 area damage.
Ion Spheres select ranged players and charge toward them. They reflect some incoming attacks and retaliate for roughly 50 stamina damage plus 15 area damage.
Lightning Blitz
verified · MOVE
*arcing lightning blitz*
*lightning blitz*
Charges around the arena and leaves a trail of lightning-shard area damage.
The Storm Daemon charges through the arena while a trail of area-of-effect lightning shards is left behind it. Keep moving away from the damaging areas.
Lightning Rod
verified · CLICK
*shapes an array of lightning rods*
*shapes lightning rods*
Priority target. Calls random 70–80 damage strikes until double-clicked or destroyed.
Lightning Rods are the first priority. Their random strikes deal roughly 70–80 damage but can be avoided by moving. Players can cast spells while auto-attacking the rod.
Tempest
verified · MOVE
*releases unforgiving tempest*
*releases tempest*
A hurricane deals roughly 10–15 area damage per second.
A hurricane deals roughly 10–15 area damage per second.
Overcharge
verified
*overcharge subsides*
*overcharges*
Announces both when it starts and when it subsides. Rumored to be a melee attack buff; needs clarification.
Rift Servants
verified
*summons servants from the rift*
Summons servants from the rift. The servant types are unconfirmed.
Damage, targeting, duration, and counterplay are unconfirmed.
Shockshot
verified · MOVE
*crackling shockshot*
*shockshot*
Throws lightning spikes around the Storm Daemon, hitting players in melee range.
Supercharge
verified
*supercharge subsides*
*supercharges*
Announces both when it starts and when it subsides. Rumored to be a melee attack buff; needs clarification.
Field notes
- Destroy every Lightning Rod before returning to the boss.
- Spread ranged players so Ion Spheres do not converge on the group.
- Keep moving through lightning and Tempest damage while maintaining enough damage to beat the enrage timer.
Report a correction with the behavior and evidence observed.
Source references